Three of those will be set in February 1943, one of which you’ll see in the demo version. Graviteam: Eight operations total: 5 for RKKA and 3 for the Wehrmacht. The rest of the original operations from Kharkov 1943 won’t be included in Operation Star, though there is a possibility that they will be available later on in a different way.ĪGC: How many (new) campaigns are there in Operation Star? Graviteam: One operation will be re-worked, changed a bit and included into the expansion. That tremendously helps us make a better game in the end.ĪGC: Will the original AP:K43 campaigns be available in Operation Star with the new interface and improvements? We constantly try to improve the quality of our games, add additional features (often ones requested by players), polish the gameplay, and enhance the physics engine among other countless things.Īnd we try to participate in the community, talking to players and discussing features and changes. Of course we continue developing the series and as you know, we are working on an expansion right now. It’s very satisfying to see a lot of positive reaction in the press and among players about Achtung Panzer. Graviteam: Well, we really hoped for that. Currently only four people are working on Achtung Panzer: Operation Star-two programmers, a level designer and an art director.ĪCG: Achtung Panzer was very well received by the public and the press did you expect this to happen and what was your reaction when it did? A lot of information on these battles was kept secret for a long time!Įnjoying military games, we also have experience in developing complex military simulators for the Ukrainian army. We are very much interested in WWII history, a war in which our relatives fought, and we all live in Kharkov, a city which is still not officially recognized as a hero-city, even though some of the greatest battles happened just outside it. Graviteam: Graviteam was founded in 2004 as a team of like-minded individuals. Will we be impressed by immersive and tense combat situations, daunting night-ambushes and superb realism? Could such an impressive first release in a series be improved upon? Unfortunately, we will have to wait until autumn to find out for ourselves, but to get insight into what we can expect in the new release, I set up an Armchair General interview with Vladimir Zayarniy and Andrey Zuev of Graviteam.Īrmchair General: Could you please tell us a bit about Graviteam and the team working on Operation Star? This time the operations take place a few weeks before the events depicted in AP: Kharkov 1943, and the Germans are on the defense instead of offense. The Ukranian developers, Graviteam, were lauded and applauded for their first game in this series, Achtung Panzer: Kharkov 1943, and now are working on the next installment, aptly named Operation Star, the name of the Soviet offensive in January – February 1943 that allowed them to (temporarily) recapture the city of Kharkov. Achtung Panzer is comparable with the Close Combat and Combat Missions series with the added "edge" of a 3D-tactical battlefield instead of 2D. In Achtung Panzer players find themselves commanding a company-sized combat force on either the German or Soviet side during the relentless battles around Kharkov in 1943. The AI is now more massive in its attacks and the AI visibility system is greatly improved. Achtung Panzer: Operation Star – Graviteam Interview By Singleton Mosby
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |